Advisory · Software & Games

Your customers get it. New prospects can't.

Software companies build products brilliantly and define categories by accident. Games companies build worlds and monetize them like software. Both are decisions — and both usually get made without evidence anyone can check. When the decision is wrong, it doesn't show up as a bad decision. It shows up as long sales cycles, deals lost to no one, and a price you can't defend. We bring enterprise brand and category rigor to the decisions that set what you're compared to, who you're for, and what you can charge.

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It is free, it runs about thirty minutes, and there is no deck. By the end you will know whether this is a decision we can help with, what we would need to see to be useful, and roughly what the work would cost. If the answer is no, you get that in the same conversation.

One conversation.
No deck. Just the problem.
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You’re being outsold by products you would not ship.

The product is doing its job. Everything that happens before someone tries it is not — and that got decided long before any campaign, usually by default.
The problem

You're not losing on the product. You're losing on the comparison.

When someone meets your product for the first time, they don't evaluate it on its merits. They put it in a box — this is one of those, so it should cost about that, and do about this. That box gets chosen in seconds, and once it's chosen every feature you have is judged against the wrong standard.

Most companies never choose the box. It gets inherited from whatever the product started as, or borrowed from whichever competitor markets hardest. Then the whole commercial machine gets built on top of it — the pricing, the hiring, the roadmap, the fundraise — and none of it can outperform the comparison underneath.

The instinct is to fix it further along: new site, new messaging, more pipeline, a rebrand. That raises spend without changing the comparison. What actually moves it is a smaller, harder set of decisions: what category you're in, who you're for, what the product means beyond what it does, and what that's worth.

What this is — and isn't

What this is

  • A thinking partner on the decisions that set the comparison: category, segment, what the brand means, and what you can charge for it.
  • Enterprise brand and commercial rigor, applied at the scale you're actually operating at.
  • Clear, defensible decisions you can take back to your team, your board, and your investors — with the reasoning attached, not just the conclusion.

What this isn't

  • An agency running your campaigns, your content, or your creative.
  • A fractional CMO sitting in the seat and running marketing day to day.
  • A rebrand. If the logo is fine and the pipeline is broken, a new visual identity will not fix why deals stall.
  • A fix for weak product-market fit. If customers aren't getting value, no comparison will save it.
  • A story that outruns the product. If a competitor's tool does something yours can't, the answer is to close the gap — not to describe it better.
Where this fits

Four things you could hire — and the decision that sits above all of them.

Each is the right answer to a different question. The difference is whether you need someone to make the decision or someone to do the work that follows it. Three of the four assume the decision is already made.

Messaging consultancy

Words it

Writes the narrative, the homepage, the sales language. The right fit when the decision is settled and the words are the gap.

Brand agency

Builds it

Identity, site, campaigns, production. The right fit when you know the direction and need throughput to ship it.

Fractional CMO

Runs it

A senior operator in the seat leading the function. The right fit when the constraint is leadership capacity, not clarity.

Doing nothing

Waits

The most common choice, and often correct. If nothing is stalling and the price holds, the decision isn't live yet. Come back when it is.

CULT+MATH

Decides

The decision the other four inherit: what you're compared to, who you're for, and what that's worth. Advisory, not execution.

The hard part isn't making the decision — it's making it stick after the engagement ends. What we decide is written down with the evidence and the confidence level attached, so anyone on your team can check the reasoning rather than take it on faith. I'd rather leave you something you can audit than a reason to keep paying me.

Where the rigor comes from

I've made these decisions from the seat that owns them. Leading brand and go-to-market for $4B+ of General Mills brands, I decided what brands meant, who they were for, and what they were allowed to become — across a portfolio where being wrong was expensive and visible. Before that, inside Carat, Havas and Colle McVoy, I built and defended those arguments for other people's brands, and watched good work die because nobody could explain what it was for.

That's the same decision you're carrying. What differs is the object — a product instead of a package, a world instead of a shelf. The economics of getting the comparison wrong don't change with the category.

The honest limit: I have not run this inside a software or games company. What I bring is the decision, made repeatedly at scale, and a method you can check line by line. What I don't bring is a case study in your industry. If that's what would make this a yes, it isn't one yet — and I'd rather say so now than discover it in month two.

Xbox Smirnoff Captain Morgan Fanta Pillsbury Old El Paso Annie's Progresso Betty Crocker Totino's

Start with the decision.

No deck and no pitch. Tell me the decision you're carrying that you haven't been able to close — and what it costs you to keep carrying it. I'll tell you plainly whether I can help, and if I can't, who can.

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